Skyypilot- Composition- Production of “Unforgotten”- (Part 8)

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Skyypilot- Composition- Production of “Unforgotten”- (Part 8)

In Part 8, we’ll cover:

  • Export/Import Wav files of Sub mixes
  • Recording Guitar in Waveform 9 with Amplitude 4
  • Choosing Guitar presets/Rendering Wav files
  • Playback

Export Wav files of Sub Mixes

Now,  in Part 8, we will free up some of the computer’s resources by exporting sub mix wav files of the Drums/Percussion group and the Sample Tank 3 group.   First, solo the Drums/Percussion sub mix and select “Export” then “Render to file”.  I usually render to 24-bit file.  Disable the  Waves Studio Rack in the master bus before the render, or you’ll double-up on it later.   Make sure you put it in  the project  “Export” folder so you can easily locate it.   (Hit “T” after choosing the original sub mix track location to place the new track directly below it).  Next, Import the file to the empty track.  Also, add the Aux Sends (1&2) to the track, as we’re keeping the effects Aux Returns separate.

Let’s get all of our levels and panning set for the Sample Tank 3 sub mix.  We will then do the same thing in soloing, rendering, and importing  this instrumental sub mix  (minus the channel 1 Drum kit which is in the Drum/Percussion sub  mix).  Add a new track (“T”) below the sub mix track to import the ST3 wav file into.  After its import, I inserted Waves J37 to warm it up a bit.

Recording Guitar in Waveform 9 with Amplitude 4

Next, we’ll use IK Multimedia’s Amplitude 4 to record rhythm guitar into Waveform.  The  cool thing about Amplitude is that if you don’t like a sound AFTER the fact, you can still change it!  We’ll record the part with a pre-selected preset on Amplitude.

Choosing Guitar presets/Rendering Wav files

Then, we’ll add 9-yes, 9 Tracks underneath the  guitar.  Select the first guitar wav file, then in Properties at the bottom right “Select all Clips in the Same Track”.  We’ll then “Render Selected Clips” at the bottom of Properties.  Before doing this, however,  be sure to disable the Studio Rack in the Master bus.  The new wav file is created on top of the original, so just drag and drop it into one of the newly-created empty tracks.  I inserted  an IK Multimedia TR5 Classic EQ, along with a Waves ADT effect (for some phase-shifting).  Go back to the original track with Amplitude 4 and pick another sound.  Select all in track, render new wav file, and drag and drop to an empty track below.  Fill up all the rest of the added guitar tracks with different-sounding rendered files.

Well, we obviously don’t want all of those identical guitar parts with different sounds all playing at the same time, so now is the time to mix-and-match the parts to our liking.  The clips can be broken up by selecting, then hitting the / key.  This splits them at the slash.  From there, we can shorten by dragging the ends, lose sections as we go, etc.

Playback

Now that the parts are chosen, let’s hear the playback!  Be sure to click here for the companion YouTube video (added soon).  This is starting to take some shape…Back to work on Part 9!

Author’s note:  I have not been compensated for any products mentioned above.

© 2018 J. Mark Witters   Skyypilot.com

 

 

 

 

 

Skyypilot- Composition- Production of “Unforgotten”- (Part 7)

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Skyypilot- Composition- Production of “Unforgotten”– (Part 7)

In Part 7, we’ll cover:

  • Creating Wav and MIDI files in Finale 25.5
  • Removing Unneeded  Clips
  • Importing Wav and Midi Files to Waveform 9
  • Adding Plugins
  • Freezing Tracks and Playback of results so far.

Creating Wav and Midi Files in Finale

Starting  Part 7, let’s create Wav and Midi files in Finale.  Then, we can import these files into Waveform and use them. Select Export, then Audio file.  Put it into the project folder so we can locate it easily.  Next, select Export, Midi file and Save Midi Files as Separate Tracks, then OK.

Removing Unneeded Clips

The basic sketch tracks we started are now unneeded.  Out they go, and are hereby replaced with the Finale midi score!  They came in handy, but their usefulness is just a fond memory… Remove the sketch clips by selecting then hitting backspace.  This removes the clip and not the track  shell itself.

Importing Wav and Midi Files in Waveform

Now,  we will import both Wav and Midi files we wrote into Waveform.  First, let’s go to the bottom of tracks listed,  and add additional tracks by going to the tracks listing on menu, check Add  Several Tracks, and add 16 tracks. Then, add 10 more the same way.  This should suffice for now.

Go to the Import Menu, choose Import Audio/Midi and pick the Wav file we made from the Finale score.  Check to make sure it lines up with what we have in Waveform thus far.

Next, let’s import the midi file from the same Import menu.  It will ask if you want to  “Import tempo and time signature changes  from the midi clip”.  Just Ignore because things  stayed the same throughout.  It will ask “Convert to Expression or Separate Clips”  Pick Separate Clips”.

Once the tracks are added, check each added part for the midi channel and drag and drop each to its corresponding track. ( I changed a couple of instruments from the original Sample Tank 3  multi setting while working in Finale, so I saved it as “Unforgotten Waveform”. )

 

Adding Plugins

I wanted to add a second drum effects bus to the Drum-Percussion Submix, so I added a Aux Send to that Submix and assigned it to the second bus (#2).  Punch “T” and add a Aux Return (#2) to the new track.  Now, we’ll designate the Waves H-Reverb and the Flutterdrum  setting. Adjust the rest of the Drum-Percussion Submix again with the added reverb.

In the Finale orchestration, I added 5 additional staves, so chose four different plugins- Zebralette (Free Plugin from u-he),  Tyrell N6 (also from u-he),  Waverazor (from Tracktion), and Collective (comes with Waveform 9).  I made selection of the instruments for each (the Waverazor is on two tracks, one written, one played).

Freezing Tracks and Playback of Results so Far…

I had to freeze tracks to save enough computing for playback and recording the video.  Select Track 1.  Now, Hit shift/control and Track 54, choosing all tracks.  In the Properties section at the bottom, pick Freeze Tracks.   I, then want to play what is down so far, so here goes…  See you in Part 8!

Author’s Note:  I have received no compensation for products mentioned in this article.

© 2018 J Mark Witters   Skyypilot.com

Skyypilot- Composition-Production of “Unforgotten”- (Part 6)

Skyypilot- Composition-Production of “Unforgotten”- (Part 6)

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In Part 6, we’ll cover:

  • Drum/percussion submix
  • Setting up  Drum/percussion  Aux send/return; Plugin for  Return effect
  • Mixing Drum/percussion submix and Effects Levels
  • Adding Drum fills
  • Additional Orchestration, Playback

Drum/percussion submix,

Since we last met, I made a submix of the drum and percussion tracks in Waveform 9 so  I can control their overall  volume.  Therefore, I’m adding two additional tracks first, by selecting the last percussion track (track 9), and hitting  “T”  twice.  Next, I change the track destinations by first selecting  track 1, then while pressing Shift+Control, pick track 9.  This selects tracks 1-9 at once.  At the bottom of the screen under Track Properties, choose Track destination from the default (1-2) to the newly-made track 10.  This will combine outputs from tracks 1-9 to track 10.

Setting up  Drum/percussion                     Aux send/return; Plugin for  Return effect

Now, we want  to add some overall depth, so for the most control, we’ll use the other added track (track 11) for the Aux send/return chain.  First,  add an aux (auxiliary)/send before the volume fader on the Drum/percussion track by dragging a Waveform 9 plugin there, and picking aux/send.  Next, place an Aux/return plugin before the volume fader on the effect channel (track 11).  Finally, choose an effect .  I’ve got Waves H-Delay (Hybrid delay) with a slap back insert placed after the aux/return in the channel 11 chain.

Mixing Drum/percussion Submix & Effects Levels

Well, now we want to get the overall Drum/percussion levels adjusted  going into the submix.  Then, adjust the amount of slapback effect we want in the effect channel 11.

Adding Drum Fills

From there, I went back through the Drum Loops and broke them up with fills. Make sure you make copies of midi track 1 and move them to track 2 where you have the Drum Core 4  kit.  Doubling midi kits is a favorite trick.  Let’s hear what we’ve got so far…

Additional Orchestration, Playback

I ‘ve orchestrated (bare-bones, mind you) the next section, so let’s return to Finale 25.5 and check it out.  See you on Part 7!

Watch my YouTube companion video on:  The Composition and Production of “Unforgotten” (Part 6).

I have not been compensated for any products mentioned above.

© 2018 J. Mark Witters   Skyypilot.com